14:28 < gltron> http://www.umbach.ch/stuff/ogre-shadows.png <= is this a
known issue?
14:29 < gltron> to me, it looks like the area inside the shadow volume doesn't
receive ambient light
14:30 < DoomDoum> is that a bug ? it is pretty nice :D
14:31 < gltron> that definitely is a bug
14:31 < gltron> you can clearly see the triangles at the silouette
14:32 < DoomDoum> yeah :/ u should post on the forum :o
14:32 < gltron> usually, N*L lighting at the silouette hides this issue (it's
still a problem for specular highlights), but it seems the ball
has some ambient lighting on it, and that belongs to both sides
(shadowed/unshadowed)

copied image here --antont, Thu, 26 May 2005 14:27:15 +0300 reply
.. as the bug will probably be fixed at some point (yet another BeautyOfAlgorithms hidden?) and the image may not remain at the original location