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Editor: antont
Time: 2005/05/26 14:27:15 GMT+0 |
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| Note: copied image here | ||
changed: - <pre> 14:28 < gltron> http://www.umbach.ch/stuff/ogre-shadows.png <= is this a known issue? 14:29 < gltron> to me, it looks like the area inside the shadow volume doesn't receive ambient light 14:30 < DoomDoum> is that a bug ? it is pretty nice :D 14:31 < gltron> that definitely *is* a bug 14:31 < gltron> you can clearly see the triangles at the silouette 14:32 < DoomDoum> yeah :/ u should post on the forum :o 14:32 < gltron> usually, N*L lighting at the silouette hides this issue (it's still a problem for specular highlights), but it seems the ball has some ambient lighting on it, and that belongs to both sides (shadowed/unshadowed) </pre> <img src="ogre-shadows.png" /> From antont Thu May 26 14:27:15 +0300 2005 From: antont Date: Thu, 26 May 2005 14:27:15 +0300 Subject: copied image here Message-ID: <20050526142715+0300@10.0.10.100:8080> .. as the bug will probably be fixed at some point (yet another BeautyOfAlgorithms hidden?) and the image may not remain at the original location
14:28 < gltron> http://www.umbach.ch/stuff/ogre-shadows.png <= is this a
known issue?
14:29 < gltron> to me, it looks like the area inside the shadow volume doesn't
receive ambient light
14:30 < DoomDoum> is that a bug ? it is pretty nice :D
14:31 < gltron> that definitely is a bug
14:31 < gltron> you can clearly see the triangles at the silouette
14:32 < DoomDoum> yeah :/ u should post on the forum :o
14:32 < gltron> usually, N*L lighting at the silouette hides this issue (it's
still a problem for specular highlights), but it seems the ball
has some ambient lighting on it, and that belongs to both sides
(shadowed/unshadowed)

copied image here --antont, Thu, 26 May 2005 14:27:15 +0300 reply
.. as the bug will probably be fixed at some point (yet another BeautyOfAlgorithms hidden?) and the image may not remain at the original location