design - GameDesign
configuration
representation
emergence, appearance
pattern, behavior
rule-form, genre (rules)
permutation, aleatory (random, hazard, chance, modulation) (MutatE, VarY)
simulation, mimesis
environment
realm, world (WorlD), domain
space, scape, scope (ProxemicS ?)
architecture (obstacle, delimitation), (support), (stratification, labyrinthine)
path, pathmaking, pathfinding (PathFinding, EnginE:AStaR)
... -- Sun, 27 Jun 2004 01:25:31 +0300 reply
... -- Sun, 27 Jun 2004 01:25:35 +0300 reply
mapping of these to nodes here -- Fri, 22 Oct 2004 02:24:26 +0300 reply
..should be worked on
see concepts
KeyConcepts -- Fri, 22 Oct 2004 02:25:25 +0300 reply
.. from there.