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http://www.blender.org/ - a free (both as in speech and beer, GPLd) and complete interactive 3d suite. Development facilitated by the BlenderFoundation

most recent experiment (July 2009), BlenderOMV - Blender as a world editor to SecondLife / OpenSim / RealXtend? worlds.

here a special interest is in the game engine, and it's use for VJing - that is gathered in LiveBlender

ModellingProgram

besides the real-time engine, have been learning and working with the modelling & animation side - among other things BlenderSVGexport (now import is there too!). for making different kinds of production and processing pipelines, making Blender behave better with regular Python would be good: hence PythonBlender

annoyances that could be fixed (regarding the GameEngine):

bigger issues:

useful stuff at Elysiun and elsewhere:

beginner tutorials:

development stuff:


comments:

as WebService --antont, Thu, 11 Aug 2005 10:49:41 +0300 reply
MonkeyThink? at http://bebop.cns.ualberta.ca/~cwant/monkeythink/

Blender25 --antont, Wed, 28 Jan 2009 14:30:53 +0200 reply
with the new RNA data access system and autogenerated UI