http://www.blender.org/ - a free (both as in speech and beer, GPLd) and complete interactive 3d suite. Development facilitated by the BlenderFoundation
most recent experiment (July 2009), BlenderOMV - Blender as a world editor to SecondLife / OpenSim / RealXtend? worlds.
here a special interest is in the game engine, and it's use for VJing - that is gathered in LiveBlender
besides the real-time engine, have been learning and working with the modelling & animation side - among other things BlenderSVGexport (now import is there too!). for making different kinds of production and processing pipelines, making Blender behave better with regular Python would be good: hence PythonBlender
annoyances that could be fixed (regarding the GameEngine):
- can not set trackTo by id, only name (which is same for all added objects, and can not be changed)
- fixed! kudos to Kester / alien-xmp! see http://www.blender.org/pipermail/bf-committers/2004-August/007163.html
- setPosition etc. for childs, i.e. parenting in the game engine
- was discussed in http://www.elysiun.com/forum/viewtopic.php?p=143661#143661
bigger issues:
- switching character meshes
- GameBlender crashes (at least through BlenderGameLogic?) when switching MesH? of BlenderArmature - may be done by simply having all objects present, but invisible when not shown
- switching textures: not possible?
- http://www.elysiun.com/forum/viewtopic.php?t=3495&highlight=texture says it is, but does that actually work in game engine?
- MultipleMovements? (like in Cal3D)
- can not mix MultipleIPOs?
- is implemented now by having the concurrent actions not share bones
useful stuff at Elysiun and elsewhere:
- real time vertext paint
- getOrientation explained
- textbox
- using python in the gameEngine
- creating entire new objects from scratch in realtime (not really possible)
- changing vertex colors in game engine
- AudioInput with Blender
- DemoLoop
- http://blenderman.free.fr/tut/followcam/uk/followcam.htm
beginner tutorials:
development stuff:
- PythonBlender drafter here, moved to blender dev. then
as WebService --antont, Thu, 11 Aug 2005 10:49:41 +0300 reply
MonkeyThink? at http://bebop.cns.ualberta.ca/~cwant/monkeythink/
Blender25 --antont, Wed, 28 Jan 2009 14:30:53 +0200 reply
with the new RNA data access system and autogenerated UI