
Wizardris worldmap -art doing well in a design competition!
We took part to pelit.fi:s “Disainia peliin” -design competition for games a couple of weeks ago with the Wizardris worldmap called “Endless City”. The picture cleared the semi-finals and ended up being the jurys favourite in its own category. Now it’s time for the grand final: Vote for your favourite design here! Wizardris is the contestant number 5...

Making public transportation fun
This man-eating game really caught my eye. I used to play a bit similar game with raindrops on the car-window when I was a kid. The end-result is fun, but there can be all kinds of things done to the public transportation system – just to cheer up the lonely moments on buses and subways....

Playing with science and health
Syrum was published a couple of weeks ago. It’s a game about saving the world by running the drug business. The player becomes a scientist who is responsible for the medical company’s whole Research and development process and other actions as well. It’s not a lone job, though, since one can always ask help...

Gamification takes over CRM!
As an economist I am really excited about Bunchball’s plans to bring gamification elements to Sugar CRM. I have used many different CRM -programmes during the years and since I was not satisfied with any of them, I finally ended up ordering a custom-one just for me. Most CRM-tools tend to have quite unefficient customization...

Gamifying the organization
Although almost everything can be gamified does not mean that everything should be done so. This month there has been lots of talk about gamifying whole organizations. This has also understandably received some critique. The main idea is simple: Companies are encouraged to move their business models and become better work environments by using just...

Good gamification vs. bad gamification
Lately there has been lots of conversation about the usefulness of gamification. This is understandable, since though practically everything be gamified the end result is not always necessarily good: it is not possible to make a bad product into a great one by just giving the buyers rewards for buying the bad product. Yesterday there...